목록전체 글 (418)
Creative Code
※main.c파일 #include #include "queue.h" int main(void) { Queue s1, s2; initQueue(&s1,10); initQueue(&s2,100); push(&s1,100); //구조체 자료는 인자를 전달할 때 오버헤드를 줄이기 위해 포인터를 쓴다. push(&s1,200); printf("s1 1st pop() : %d\n",pop(&s1)); push(&s1,300); printf("s1 2nd pop() : %d\n",pop(&s1)); printf("s1 3rd pop() : %d\n",pop(&s1)); push(&s2,900); push(&s2,800); printf("s2 1st pop() : %d\n",pop(&s2)); push(&s2,700)..
※main.c파일 #include #include "queue.h" int main(void) { Queue s1, s2; initQueue(&s1); initQueue(&s2); push(&s1,100); push(&s1,200); push(&s1,300); printf("s1 1st pop() : %d\n",pop(&s1)); printf("s1 2nd pop() : %d\n",pop(&s1)); printf("s1 3rd pop() : %d\n",pop(&s1)); pop(&s1); push(&s2,900); push(&s2,800); printf("s2 1st pop() : %d\n",pop(&s2)); push(&s2,700); printf("s2 2nd pop() : %d\n",pop(&s2)..
※main.c파일 #include #include "queue.h" int main(void) { push(100); push(200); printf("1st pop() : %d\n",pop()); push(300); printf("2nd pop() : %d\n",pop()); printf("3rd pop() : %d\n",pop()); } ※queue.h파일 #ifndef QUEUE_H #define QUEUE_H void push(int data); int pop(void); #endif ※queue.c파일 static int queue[100]; static int rear; static int front; void push(int data) { queue[rear] = data; ++rear; }..
#ifndef STACK_H #define STACK_H typedef struct stack { void *array; int tos; int size; int eleSize; }Stack; void initStack(Stack *s, int size, int eleSize); void cleanupStack(Stack *s); void push(Stack *s, void *pData); void pop(Stack *s, void *pData); //void push(Stack *s, int data); //void pop(Stack *s, int *pData); #endif
※main.c파일 #include #include "stack.h" int main(void) { Stack s1, s2; initStack(&s1,10,sizeof(int)); initStack(&s2,100,sizeof(double)); int i; i = 100;push(&s1,&i); i = 200;push(&s1,&i); i = 300; push(&s1,&i); int re1; pop(&s1,&re1);printf("s1 1st pop() : %d\n", re1); pop(&s1,&re1);printf("s1 2nd pop() : %d\n", re1); pop(&s1,&re1);printf("s1 3rd pop() : %d\n", re1); double d; d = 1.1; push(&s2,&d..
※main.c파일 #include #include "stack.h" int main(void) { Stack s1, s2; initStack(&s1,10); initStack(&s2,100); push(&s1,100); //구조체 자료는 인자를 전달할 때 오버헤드를 줄이기 위해 포인터를 쓴다. push(&s1,200); push(&s1,300); printf("s1 1st pop() : %d\n",pop(&s1)); printf("s1 2nd pop() : %d\n",pop(&s1)); printf("s1 3rd pop() : %d\n",pop(&s1)); push(&s2,900); push(&s2,800); push(&s2,700); printf("s2 1st pop() : %d\n",pop(&s2))..